The full rules describe most of these classes – the ones in italics are in the expansion kit, sold separately, and are available for play as well (I can make you a character of that type). This list just tells you what key stat should be high for a character in this class, and a few words of description.
| class | key | armor | flavor/ features |
| Bard | CHA | light | charmer, jack of all trades |
| Dhampir | CHA | light | vampiric traits |
| Gallant | CHA | light | dashing swashbuckler |
| Goyle | CHA | light | gargoyle traits, friend of monsters, emo goth |
| Illusionist | CHA | none | arcane deceiver |
| Invoker | CHA | med | semi-divine, godly powers |
| Magus | CHA | light | genie magic |
| Marshal | CHA | heavy | tactical leader, warlord |
| Paladin | CHA | heavy | righteous warrior, foe of evil |
| Summoner | CHA | none | summon a minion to do the job |
| Technomancer | CHA | light | use magic to defeat or manipulate electrotech |
| Witch | CHA | none | enchanter, illusionist, healer |
| Dragoon | CON | med | cyborg, rockets |
| Shifter | CON | med | werewolf traits |
| Sorcerer | CON | med | dragon traits |
| Grenadier | DEX | med | bombs |
| Gunslinger | DEX | med | guns |
| Lancer | DEX | med | steam lance, rockets |
| Ranger | DEX | light | bow, wilderness |
| Rogue | DEX | light | thief, urban |
| Alchemist | INT | light | potions, bombs |
| Artificer | INT | med | enchant items |
| Chronomancer | INT | light | foresee, prepare |
| Gadgeteer | INT | med | use gadgets |
| Mageblade | INT | light | melee spellcaster |
| Medicant | INT | light | mad science, heal and harm |
| Necromancer | INT | none | undead, decay |
| Pathfinder | INT | light | resourceful explorer, Indiana Jones |
| Sage | INT | none | true names, runes |
| Savant | INT | light | magic dealing with electricity and metal |
| Shadowcaster | INT | light | shadow magic, arcane sneak |
| Voidmage | INT | none | control gravity, space travel |
| Wizard | INT | none | variety of spells |
| Abjurer | INT or WIS | heavy | cancel or undo magic |
| Barbarian | STR | light | rage, wilderness |
| Fighter | STR | heavy | weapons and maneuvers |
| Monk | STR | light | unarmed combat, nimble |
| Samurai | STR | med | ancestral weapon, honor |
| Battlemind | WIS | med | psychically enhanced fighter |
| Cleric | WIS | med | healing and anti-evil |
| Delvemage | WIS | light | underground magic: darkness, stone, spiders, traps |
| Druid | WIS | heavy | animals and plants |
| Elementalist | WIS | none | air, earth, fire, water |
| Inquisitor | WIS | light | expose truth, enforce law |
| Lightbringer | WIS | light | light and truth |
| Magister | WIS | light | mesmerist, occultist, scholar |
| Priest | WIS | med | powers of your deity |
| Psion | WIS | none | psychic powers |
| Shaman | WIS | med | work with spirits |

