Barbarian – Lightly armored warrior with wilderness skills and the ability to ignore pain while in a battle rage. Strength and Constitution should be high.
Bard – Master of word and song. Inspire allies and confound or insult enemies. Charisma should be high.
Cleric – Servant of the Gods. A healer and warrior, with special powers against the undead. Wisdom should be high.
Druid – Priest of nature, with the ability to change into animal forms. Wisdom should be high.
Fighter – Well-armored weapon specialist. Strength should be high, and Constitution should not be low.
Monk – Acrobatic specialist in unarmed combat and Ki. Dexterity and Wisdom should be high.
Paladin – Holy fighter who gains power from an oath to uphold a cause. Strength and Charisma should be high.
Ranger – Hunter, archer, wilderness scout, and protector of civilization. Dexterity and Wisdom should be high.
Rogue – Experts in stealth and deception. Dexterity should be high.
Sorcerer – Born to a magical bloodline, your spells flow naturally from you. Charisma should be high.
Warlock – Your magic comes from a pact with an otherworldly patron. Charisma should be high.
Wizard – You learn a wide variety of spells, through research and experimentation. Intelligence should be high.

